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God Sim by ProjectGlaiveJr (Tyler)

God Sim by ProjectGLaiveJr Tyler

You are a newborn god with a thousand believers and no idea what you are doing.

Rule with mercy and be loved. Rule with wrath and be feared. Grow your people to 20,000 souls while keeping their hatred below half — or watch the sky be handed to someone else.

God Sim is a single-file browser god-game about the one resource you can never buy: what mortals think of you.

God Sim by Tyler Video Game Cover

The Story
In the age before memory, the first prayer was spoken into an empty sky — and something answered.

That something is you. You are young as gods go: newly woken, dimly aware, and bound to one small world of people who have decided, with no evidence whatsoever, that you are worth worshipping.

They will ask you for rain. They will ask you to heal their children, settle their wars, and explain why the harvest failed. Some will build you temples. Others will stand in the square and announce that you never existed at all — and you will have to decide whether that earns a gentle sign or a bolt of lightning.

You are not alone up here. Four rival gods circle your world, hungry for the followers you neglect: Mars who feeds on war, Aeon who offers reason instead of miracles, Morra who waits at the end of every life, and Vell who signs your name to disasters you did not cause.

Your power comes from belief, and belief is fickle. Every miracle spends it. Every cruelty poisons it.

God Sim Features
Mercy or Wrath — eight divine deeds pulling in opposite directions. Mercy gives small gifts and calms your people; Wrath seizes power and Faith Shards through terror, and poisons your name.
63 story trials that react to who you are — a hated god faces inquisitions and blood altars; a beloved one is offered festivals and foundlings.
15 genuine dilemmas with no clean answer: a cure that disproves you, a cruel governor whose harvest feeds three provinces, two cities and only one miracle.
Consequences that arrive years later — the refugees you welcomed, the fraud you allowed, the saint you refused to martyr. Choices echo four to eight years on, long after you’ve moved on.
No dominant strategy — bless constantly and your people grow complacent; terrorise constantly and they go numb. Both stop paying. The game rewards alternating.
Answer prayers in your own words — type anything and your people read it for sentiment. Kindness grows faith. Cruelty is remembered.
Write laws into the sky — proclaim a Decree in your own words and hear villagers quote it back for decades.
A rival pantheon — four gods with live influence meters who poach your followers, spread plague, forge false omens and ignite wars. Challenge them or buy them off.
8 permanent Relics and 4 Divine Powers — from the Horn of Harvest to the Eternal Ankh, which resurrects your world once from extinction.
Wars that actually hurt — an escalating wound that halts growth entirely if you let it become a World War. You have only three Sons to end them.
Five endings, including a hidden Transcendence available only to a god who never once strikes in anger.
19 achievements, three difficulties, and a soundtrack that shifts between heavenly choir, devilish beats and war drums depending on how your world feels about you.
Keyboard, touch and gamepad support. Runs in any modern browser.
How to Play
The game moves in years. Within a year, act as often as your Divine Power allows — send rain, answer a prayer, challenge a rival, proclaim a law. Then press Year End.

Ending the year is when the world turns: you gain power, your population grows, temples rise or crumble, rival gods scheme and strike, and a Trial is placed before you.

Your resources
Divine Power — fuel for everything. +25 each Year End, plus 2 per temple. Capped at 150.
Faith Shards — rare currency for Relics and Divine Powers.
Reputation / Hatred — two faces of one coin. Gates victory, the moon, and your survival.
Rhythm — repeat one path more than three times in a row and it starts to fail. Switching resets it instantly.
Souls & Temples — your win condition. Temples accelerate population growth and feed you power, but only rise while you are beloved.
The five endings
Victory — 20,000 souls with hatred under 50%.
Transcendence (secret) — reputation 98%+ for five straight years, 12,000+ souls, and never once using Wrath.
Smash the Moon — at 70% hatred, end the world on purpose.
Slain by Mars — let reputation reach zero.
Extinction — your population reaches zero.
Controls
Keyboard: WASD or Arrow keys to move focus · Enter to select · P to pause · M to mute

Touch: tap anything directly — fully playable on mobile

Gamepad: Left stick or D-pad to move · A to select · B to go back · Start to pause · Back/Select for fullscreen · Y opens projectglaive.com

God Sim Tips & Tricks
Think of power as a loop: wrath banks it, mercy spends it. A few well-timed floods can fund a decade of blessings — just heal the hatred back down before it calcifies.
Temples are the real engine. They add power and population growth, and only rise while you are beloved. Reaching 9 temples early is worth more than any single miracle.
Buy the Horn of Harvest and Chalice of Plenty first — compounding growth is how you reach 20,000.
Every miracle gets more expensive every year. Spend, don’t hoard.
Answer every prayer kindly — the cheapest reputation in the game, and each can only be answered once.
Chain three deeds of the same kind for an Aura: +3 reputation a year, or 25% cheaper wrath — then switch hands. Past three in a row, blessings stop impressing and terror stops paying. Alternating reaches victory roughly six years faster than spamming.
Watch for echoes — many choices plant a consequence four to eight years out. The Almanac shows how many are in motion.
In a dilemma, the kind option usually costs you now and repays later; the cruel one front-loads its reward. Look past the immediate numbers.
Watch the rival meters and grab the Aegis of Faith before anyone nears 55%. Keep a spare shard to Appease in emergencies.
End wars fast. Think hard before escalating to World War — halted growth costs you far more than the casualties.
Save your three Sons for emergencies; commanding both kings to peace costs nothing but patience.
Your reputation decides which trials you’re offered. Stay beloved for generous choices — or embrace the hatred and see where it leads.
For the hidden Transcendence ending you must never use Wrath even once, hold reputation at 98%+ for five straight years, and reach 12,000 souls. A full pacifist challenge run — plan for it from year one.

Rule wisely. The people are always listening.

Credits

God Sim created by
Tyler for ProjectGlaive

Game Engine: Claude

Thank you for Playing God Sim!

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