Choo Choo Chase – Cutting Room Floor
Unused game cover images for the game – Choo Choo Chase
Description
Buried deep in the railway archives of Choo Choo Chase sits a collection of discarded cover art that feels like it escaped from an alternate timeline where children’s television collided headfirst with panic, speed, and complete locomotive chaos. This Cutting Room Floor gallery preserves unused promotional covers, prototype thumbnails, and early visual concepts created during development before the game settled into its final wonderfully cursed identity. 🚂💨
At its core, Choo Choo Chase is a comedic endless runner where the player controls the Fat Controller fleeing down endless train tracks while Thomas barrels forward behind him with terrifying enthusiasm. The concept alone already feels like a fever dream assembled from railway fumes and internet culture, and the unused covers pushed that energy even further into absurd territory. Some early designs leaned heavily into parody horror aesthetics, using dramatic lighting, exaggerated shadows, and giant looming train faces that made the game resemble a survival horror title discovered in a haunted bargain bin. Other mockups took a much sillier approach, embracing bright toy-box colors and cartoon expressions that looked strangely close to lost educational software from the early 2000s.
Several unused covers experimented with entirely different moods. One concept framed the Fat Controller as a tiny distant silhouette swallowed by endless rails while Thomas dominated the background like a smiling steel titan. Another version focused more on speed itself, layering motion blur, sparks, flying crates, and collapsing railway signs into a visual hurricane of panic. A few abandoned mockups even tested retro pixel-art presentation styles before the cleaner final branding direction emerged.
The typography evolution is its own miniature train wreck in the best possible way. Early logos bounced between industrial metal textures, chunky arcade fonts, and cheerful children’s-book lettering. Some variants tried to make the game appear genuinely threatening, while others fully embraced its ridiculous humor. The result is a fascinating trail of creative identity experiments scattered across unfinished promotional material.

Choo Choo Chase itself was released as a browser-based endless runner by ProjectGlaive, featuring simple one-button gameplay where players dodge obstacles while Thomas relentlessly gains speed behind them. The project plays directly into the long-running internet fascination with turning childhood train characters into surreal horror icons, a trend popularized by projects like Choo-Choo Charles.
For preservation enthusiasts, unused covers are tiny snapshots of creative indecision frozen in amber. They reveal the strange branching paths developers explore before choosing a final visual identity. Every abandoned logo, every scrapped composition, and every bizarre smiling-train closeup becomes part of the game’s hidden history. The Cutting Room Floor section exists to keep those forgotten railway ghosts from vanishing into the station fog forever.
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